When doing ellipsoid collision detection with a camera, the ellipsoid can
be transformed according to the camera's transformation in camera space
or it remains static in object space (i.e.
When doing ellipsoid collision detection with this object, the ellipsoid
can be transformed according to the objects's transformation and in the
source's object space or it remains static in the target's object space
(i.e.
If true (default), all geometry that is a potential collider hides the effect if it's located in
a direct line between the camera and the light source.
In addition to sharing the actual mesh data, you can also make objects
share the same texturing information (the actual textures, not the
uv-coordinates).