Initializes some basic object properties that are needed for almost all
further processing. build() has to be called if the object is
"ready to render" (loaded, Textures assigned, placed, rendering modes
set, animations and vertex controllers assigned).
Initializes some basic object properties that are needed for almost all
further processing. build() has to be called if the object is
"ready to render" (loaded, Textures assigned, placed, rendering modes
set, animations and vertex controllers assigned).