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Packages that use Matrix | |
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com.threed.jpct |
Uses of Matrix in com.threed.jpct |
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Methods in com.threed.jpct that return Matrix | |
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Matrix |
Matrix.cloneMatrix()
Creates a copy of this matrix. |
Matrix |
Camera.getBack()
Returns the Matrix that is used as the backbuffer matrix. |
Matrix |
Object3D.getInverseWorldTransformation()
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Matrix |
Object3D.getInverseWorldTransformation(Matrix mat)
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Matrix |
Object3D.getOriginMatrix()
Returns the object's origin-translation matrix. |
Matrix |
Camera.getProjectionMatrix(FrameBuffer buffer)
Returns the projection matrix. |
Matrix |
Camera.getProjectionMatrix(FrameBuffer buffer,
float nearPlane,
float farPlane)
Returns the projection matrix with arbitrary values for near and far clipping plane. |
Matrix |
Object3D.getRotationMatrix()
Returns the object's current rotation matrix. |
Matrix |
SimpleVector.getRotationMatrix()
Creates a rotation matrix that can be used to rotate a vector pointing to (0,0,1) to match the direction of this vector. |
Matrix |
SimpleVector.getRotationMatrix(Matrix mat)
Creates a rotation matrix that can be used to rotate a vector pointing to (0,0,1) to match the direction of this vector. |
Matrix |
SimpleVector.getRotationMatrix(Matrix mat,
SimpleVector up)
Creates a rotation matrix that can be used to rotate a vector pointing to (0,0,1) to match the direction of this vector. |
Matrix |
SimpleVector.getRotationMatrix(SimpleVector up)
Creates a rotation matrix that can be used to rotate a vector pointing to (0,0,1) to match the direction of this vector. |
Matrix |
Object3D.getTextureMatrix()
Returns the current texture matrix of null if none is set. |
Matrix |
Object3D.getTranslationMatrix()
Returns the object's current translation matrix. |
Matrix |
Object3D.getWorldTransformation()
Returns the transformation matrix used to transform the object from objectspace into worldspace. |
Matrix |
Object3D.getWorldTransformation(Matrix mat)
Variant of getWorldTransformation() to avoid the creation of an additional matrix where not needed. |
Matrix |
Matrix.invert()
Calculates the inverse of this matrix. |
Matrix |
Matrix.invert(Matrix dst)
Calculates the inverse of this matrix and fills the result into the given matrix (which will be returned in addition). |
Matrix |
Matrix.invert3x3()
Calculates the inverse of this matrix as if this matrix would be a 3x3 one (instead of the 4x4 it actually is). |
Matrix |
Matrix.invert3x3(Matrix toFill)
Calculates the inverse of this matrix as if this matrix would be a 3x3 one (instead of the 4x4 it actually is). |
Matrix |
Matrix.transpose()
Calculates the transposed matrix of this matrix. |
Methods in com.threed.jpct with parameters of type Matrix | |
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Matrix |
Object3D.getInverseWorldTransformation(Matrix mat)
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Matrix |
SimpleVector.getRotationMatrix(Matrix mat)
Creates a rotation matrix that can be used to rotate a vector pointing to (0,0,1) to match the direction of this vector. |
Matrix |
SimpleVector.getRotationMatrix(Matrix mat,
SimpleVector up)
Creates a rotation matrix that can be used to rotate a vector pointing to (0,0,1) to match the direction of this vector. |
Matrix |
Object3D.getWorldTransformation(Matrix mat)
Variant of getWorldTransformation() to avoid the creation of an additional matrix where not needed. |
void |
Matrix.interpolate(Matrix source,
Matrix dest,
float weight)
Fills the matrix with data interpolated between the source and the destination matrix. |
Matrix |
Matrix.invert(Matrix dst)
Calculates the inverse of this matrix and fills the result into the given matrix (which will be returned in addition). |
Matrix |
Matrix.invert3x3(Matrix toFill)
Calculates the inverse of this matrix as if this matrix would be a 3x3 one (instead of the 4x4 it actually is). |
void |
Matrix.matMul(Matrix maty)
Multiplies this matrix with another one. |
void |
SimpleVector.matMul(Matrix mat)
Multiplies the SimpleVector with a matrix, i.e. it applies the matrix's transformation to the SimpleVector. |
void |
SimpleVector.rotate(Matrix mat)
Similar to matMul(), but uses only the rotational part of the matrix. |
void |
Camera.setBack(Matrix mat)
Sets the backbuffer matrix. |
void |
Object3D.setRotationMatrix(Matrix mat)
Sets the rotation matrix for the object. |
void |
GLSLShader.setStaticUniform(java.lang.String name,
Matrix m)
Sets a new Matrix uniform. |
void |
Object3D.setTextureMatrix(Matrix mat)
Sets a matrix that is applied to transform the texture in stage 0. |
void |
Matrix.setTo(Matrix source)
Sets this matrix' values to the ones of the source matrix. |
void |
Object3D.setTranslationMatrix(Matrix mat)
Sets the translation matrix for the object. |
void |
GLSLShader.setUniform(java.lang.String name,
Matrix m)
Sets a new Matrix uniform. |
Constructors in com.threed.jpct with parameters of type Matrix | |
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Matrix(Matrix m)
Creates a matrix from a given one. |
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